Pegasus Prime FAQs
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Pegasus Prime
- Pegasus Prime WalkThrough -
CALDORIA

What are my goals while I am in Caldoria?
At the beginning of the game you:
  • Learn game navigation, controls, interface and explore the environment.
  • Go to TSA to start your work shift for the day.

At the end of the game you:

  • Must stop Elliot Sinclair on the roof and disable the bomb.

What are the puzzles that I must 'solve' while I am in Caldoria?
At the beginning of the game you:
  • Use the Caldoria ID Card to activate the transporter
  • Transport to TSA. (Transporting to any other destination will end in an unsuccessful game)

At the end of the game you:

  • Use the card bomb to access the rooftop garden.
  • You must stop Sinclair from shooting the Cyrollan delegate by using the Stun Gun from behind the trees.
  • You must deactivate Sinclair's rooftop bomb.

What automatic solves are available while I am in Caldoria?
During the rooftop bomb game.

What will cause me to die while I am in Caldoria?
At the beginning of the game:
  • Transport to destinations other than TSA

At the end of the game:

  • Card bomb in rooftop door if shield biochip isn't used. (You have 12 seconds)
  • Rooftop bomb game if all bomb levels are not completed by allotted time. (10 minutes)
  • Wait too long to shoot Sinclair with Stun gun while behind trees.
  • If you approach Sinclair on observation deck and hold for approximately 15 seconds.
  • You have 3 minutes to stop Sinclair from shooting the Cyrollan delegate.


TEMPORAL SECURITY ANNEX (TSA)

What are my goals while I am in TSA?
When you first arrive from Caldoria:
  • Go into the Command Center and learn the story and protocols of being a TSA agent via the Theory, Background, Procedure monitor.
  • Pick up the Journeyman Key, AI and Mapping biochips in Ready Room vaults.
  • Use Pegasus to go to the Prehistoric time zone to retrieve the Historical Disk.

After you return from the Prehistoric time zone, but before you have left to go on to your missions:

  • Review the Historical Disk time comparisons.
  • Redirect robots to enable you to go to the Ready Room & Pegasus.

After you return from completion of Mars, Norad and WSC:

  • Go to Caldoria to stop Elliot Sinclair.

What are the puzzles that I must 'solve' while I am in TSA?
When you first arrive from Caldoria:
  • You must get into TSA to start work.
  • You cannot access the Journeyman Key Vault, biochips vault, or elevator before time rip occurs.
  • You need to get into the Pegasus within 10 minutes after the rip occurs.
  • After the rip occurs, you must get the Journeyman Key and biochips before elevator to Pegasus level can be accessed.

After you return from Prehistoric but before you have left to go on to your missions:

  • You cannot access the Journeyman Key vault, biochip vault, or elevator before time rip occurs.
  • After the rip occurs, you must get the Journeyman Key and biochips before elevator to Pegasus level can be accessed.
  • Robots must be redirected to the main door during the robot redirection game.

After you return from completion of Mars, Norad and WSC:

  • Transport to Caldoria

What automatic solves are available while I am in TSA?
During the robot redirection game.

What will cause me to die while I am in TSA?
When you first arrive from Caldoria:
  • If you use the transporter again to go to any other destinations other than Caldoria.
  • You have 5 minutes to get from the transporter (upon arrival) and enter the main door.
  • You have 10 minutes from the rip to go from the Command Center into Pegasus.

After you return from Prehistoric, but before you have left to go on to your missions:

  • The robots will shoot you if you have directed them to the Command Center door and you open the door.
  • Robots will shoot you if you have directed them to the Ready Room and you go there.

After you return from completion of Mars, Norad and WSC:

  • If you transport to any other destination other than Caldoria.


PREHISTORIC ZONE

What are my goals while I am in the Prehistoric zone?
Retrieve the Journeyman Log Disk from the vault to bring back to TSA to cross-check altered history.

What are the puzzles that I must 'solve' while I am in the Prehistoric zone?
  • You must activate the Release Switch on the circuit breaker to reinstate power to the Bridge.
  • You must avoid all dangerous cliffs and dinosaurs.

What automatic solves are available while I am in the Prehistoric zone?
At the bridge

What will cause me to die while I am in the Prehistoric zone?
  • Falling off dangerous cliffs
  • Being eaten by dinosaurs
  • If your biosuit drains to zero. (You have 2 about hours)


MARS COLONY

What are my goals while I am in the Mars Colony?
Main Goal: First stop the Aries robot from blowing up the Mars colony with the card bomb and then stop the robot from destroying the alien shuttle.
  • Acquire the crowbar in the tunnel pod compartment to use later in the reactor room.
  • Acquire air mask in oxygen room to use later in the maze.
  • Acquire shield biochip out of robot's head to use later at the WSC catwalk, Mars colony reactor room, and Caldoria rooftop.
  • Acquire Aries opmem biochip out of robot's head to learn info about Elliot Sinclair's intentions.
  • Acquire access card at reception desk to use in tunnel pod.

What are the puzzles that I must 'solve' while I am in the Mars colony?
  • Acquire access card at reception desk to use in tunnel pod.
  • You must step out of the robot's way in the Oxygen room.
  • You must go to Norad and fill the oxygen mask with oxygen before you can successfully complete the maze; also, you cannot breathe in the machine room without air in the oxygen mask. A full air mask contains 30 minutes of air time in the maze and machine room.
  • Need to use biochip while in reactor room or energy will drain faster.
  • You must access the color matching game in the reactor room by breaking the lock. To break the lock, nitrogen must be sprayed on the lock. The nitrogen will freeze the lock for 15 seconds, in which you must use the crowbar on the frozen lock.
  • You must solve the color matching game and retrieve the card bomb in 4 minutes.
  • You must exit the maze successfully.
  • You must stop the robot shuttle by lowering the power of the shuttle and then transporting into it.
  • If you take more than 10 minutes, the robot will destroy the alien shuttle. This constitutes as a non-completion of the zone; therefore you must stop the robot successfully before the zone is complete. The robot will try to destroy your ship by dropping space junk into the path of your shuttle, which will drain it of energy. If the robot succeeds, you will fail completion of the zone.

What automatic solves are available while I am in the Mars Colony?
  • Card bomb deactivation.
  • Stop robot during space chase.

What will cause me to die while I am in the Mars Colony?
  • If you are in the maze or machine room for 30 seconds without the oxygen mask with air on.
  • If you are in the maze and run into a robot and wait for more than 5 seconds, it will kill you.
  • If you biosuit energy drains to zero. You have 2 hours without any environmental factors. Your energy is drained 3x faster while in the reactor room if your shield biochip is activated. Your energy will drain 6x faster if you do NOT have the shield biochip activated.
  • The robot drops space junk during the space chase, which can drain your shuttle of energy.
  • The card bomb explodes if you do not disarm it in the allotted number of tries.
  • You exit onto the empty pod tracks.
  • Robot will kill you if you do not step out of its way by the oxygen room, within 15 seconds.
  • After the robot flies off in shuttle (deactivating the shuttle door override safeguards), then you can open the gantry doors and be sucked out into the Martian atmosphere.


WORLD SCIENCE CENTER (WSC)

What are my goals while I am in the WSC?
Main Goal: Stop Mercury robot from shooting Enrique Castillo from the catwalk.
  • Acquire retinal biochip out of robot's head for use at Norad retinal door.
  • Acquire Mercury opmem biochip out of robot's head to learn info about Elliot Sinclair's intentions.
  • Acquire nitrogen canister from behind vmail monitor.
  • Acquire stun gun after successfully stopping the robot on the catwalk.
  • Acquire ID card after completing morph experiment.
  • Acquire argon canister after completing the morph experiment.

What are the puzzles that I must 'solve' while I am in the WSC?
  • Pull-out poison dart, analyze, synthesize, and take vial. (puzzle sequence)
    • Poison dart: Choose "Yes" when asked if you want to take it out. If you choose "No" then you will lose your energy at a more rapid rate as long as the antidote isn't taken.
    • You cannot use Pegasus without taking the antidote, otherwise, you die. Molecular synthesis game: 3 levels/molecules need to be created.
  • Find nitrogen can. Must fill it in Norad and then use it in Mars reactor room to break lock.
  • Find argon canister. Must fill it in Norad and then use it to stop robot morphing on catwalk.
  • Find ID card after completing morph experiment and use it to access Elliot Sinclair's office. Robot fires plasma shots at you on the catwalk. If you have the shield biochip activated, the loss of energy is lessened. If you do not have the shield biochip active, the loss of energy is high.
  • You must avoid all personnel.
  • Use v-mail to learn more about scientists.
  • Use computer to access Sinclair's scientific logs.
  • Must go long way around to confront robot on catwalk. When you open the door to the catwalk, you have 10 seconds to exit inside or turn away before the robot shoots Enrique Castillo and then you.
  • You can stop the robot if you do one of two things within 13 seconds:
    • Touch the electrical wire, which will electrocute the robot, ending in a violent death (no Ghandi points)
    • Use the Argon when the robot starts the morphing process (non-violent).
    • Acquire biochips from the defeated robot.

What automatic solves are available while I am in the WSC?
  • During the compound synthesizer/molecule game.
  • During the robot confrontation.

What will cause me to die while I am in the WSC?
  • If you biosuit energy drains to zero. You have 2 hours without any environmental factors, however your energy is drained faster due to the poison dart and plasma blasts on the catwalk. (10% drain with shield biochip activated, 20% drain without it activated).
  • If you run into any personnel.
  • If you choose "No" when asked to remove the dart.
  • If the robot shoots you after 10 seconds of indecision.
  • If the robot shoots you after 13 seconds of indecision.
  • If you take the assault rifle off the wall and attempt to leave the office.


NORAD VI - ALPHA & DELTA UNDERSEA BASES

What are my goals while I am in Norad?
Main Goal: Stop Poseidon robot from launching missile at Gorbestan.
  • Acquire shield biochip out of robot's head for use at WSC catwalk, Mars reactor room, and Caldoria rooftop.
  • Acquire Poseidon opmem biochip out of robot's head to learn info about Elliot Sinclair's intentions.
  • Acquire oxygen gas at gas filling station. (must have oxygen mask picked up in Mars oxygen room)
  • Acquire argon gas at gas filling station. (must have argon canister picked up in WSC lab)
  • Acquire nitrogen gas at gas filling station. (must have nitrogen canister picked up in WSC lab)

What are the puzzles that I must 'solve' while I am in Norad?
  • You have 75 seconds to put on an oxygen mask (just needs the filter on, not oxygen), or take the poison gas canister off the gas head before you pass out.
    • If you take the poison gas canister off the gas head, you must put it back on and press the "intake" button in order to explore Norad. Failure to put the canister back on, or to press the button will lead to your capture.
    • If you take off the poison gas canister off the gas head and do not replace it, you cannot use Pegasus.
  • You must lower the pressure at the pressure doors to enter the sub rooms.
  • Activate the launch prep in the sub control room before the sub can be used.
  • You must use the sub to access the Delta sector of Norad and complete the time zone.
  • Learn sub control room computer interface and usage of sub arm before robot confrontation in Delta sector.
  • Must have retinal biochip activated before retinal scan at the globe room door.
  • Missile deactivation game in globe room: failure to deactivate all missiles will result in an incomplete mission. You must replay the mission or open a saved game and restart from a saved point in the mission.
  • You must stop the robot from the sub control room to complete the mission:
    • If you try to open the door, you will zoom to the pressure controls, which will enable you to crush the robot at the highest pressure point, however this leads to its violent destruction and no Gandhi points.
    • If you sit down in the sub control room, the sub arm needs to grab the robot to stop him. (non-violent)

What automatic solves are available while I am in Norad?
  • In the environment control room, you are given the oxygen mask.
  • At the pressure doors, the pressure is equalized.
  • During robot confrontations, stops robot and zooms you to the robot's head to extract biochips.
  • At retinal scan door, you are given the retinal scan biochip.
  • At globe monitor, the globe game is completed successfully.

What will cause me to die while I am in Norad?
  • If energy drains to zero. (you have 2 hours without any environmental factors)
  • You will be captured if you do the following:
    • If you take off the poison gas canister and do not replace it and then try to exit.
    • If you take off the poison gas canister and put it back on, but do not press the monitor's "intake" button and then try to exit.
  • You have 75 seconds to put on an air mask (with the filter on, or oxygen although it is not necessary to have the oxygen in Norad) before you become gassed. If you turn on the air mask filter after time has elapsed, then turn the filter off again, the timer will be reset to 75 seconds.
  • At robot confrontation at the pressure door, you must raise the pressure to its highest level before the robot punches the door 5 times, or else you die.
  • During the robot confrontation at the sub control monitor, the robot will keep punching through the window until you make a mistake and then it will kill you.
  • If you fail to deactivate all missiles at the globe game, you will have an incomplete mission. You must replay the mission or open a saved game and restart at a saved point in the mission.
TSA logo
©1997 Presto Studios, Inc. The Journeyman Project® and the Presto Studios Logo are registered trademarks of Presto Studios, Inc. Pegasus Prime and the TSA logo are trademarks of Presto Studios, Inc. All rights reserved. All other trademarks are properties of their respective owners.

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